1.28 Warcraft 3 Patch Download

  1. Warcraft 3 1.28 Patch Download
  2. Warcraft 3 Patch 3.1
  3. Warcraft 3 Patch 1.28 Cz Download
  4. 1.28 Warcraft 3 Patch Download 1 67
  5. Warcraft 3 Patch Download 1.24e
< Warcraft III

Patch the game up to 1.27b. Depending on which patch the initial install was, you will need to patch to 1.27b. Unfortunately you cannot patch to anything above this, as I believe 1.28 was the patch Warcraft started using the newer launcher. If you try to patch past 1.27b, it will attempt to install the Reforged client on your PC. Patch 1.28.2 was a minor patch that was released on May 10, 2017. 1 Bug Fixes 2 Known Issues Patch 1.28.2 was a minor patch that was released on May 10, 2017. Wetlands map added back to the map pool data Raise Dead ability no longer desyncs players in a game between Windows and OSX WorldEdit’s Test Map function will write unsaved maps to.

Patch 1.28.6
Version1.28.6
Release dateAugust 25, 2017
Initial version7933
Related links
  • New Map Pool
Patch chronology
Useful links
Patches • Patches category
  1. Warcraft 3 Patch 1.28.2 Released - Download And Notes Warcraft 3 Patch 1.28.1 Released - Download And Notes Warcraft 3 Patch 1.27b Released - Download And Notes.
  2. Warcraft III - Patch 1.28.1. So there is no way to download this patch and launch it offline? ( harooooo, Apr 28, 2017 #30. Dr Super Good Spell Reviewer.
  • 2List of 1 v 1 maps
    • 2.10(4)Flood Plains LV
  • 3List of 2 v 2 maps
  • 4List of 3 v 3 maps
  • 5List of 4 v 4 maps
  • 6List of FFA maps

Patch 1.28.6 was a major patch that was released on August 25, 2017. This patch was never released to the live production, only the PTR.

General Improvements & Gameplay Objectives

  • Balanced creep camp difficulty progression from early to late game
  • Balanced creep drop tables for better item progression from early game to late game
  • Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
  • Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
  • Balanced expansion distance from start locations
  • Decluttered points of interest to reduce visual competition during gameplay
  • Retextured map surfaces for better visual clarity - both on screen and mini-map
  • Minimized the size of trees and doodads that obstructed player view of points of interest
  • Added cliff lines or deep water to edges of the map - removing hard edges (aesthetic choice for immersion)
  • Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
  • Removed the rolling shoreline waves from rolling hills to remove the noise the waves created - remains for cliff shores

List of 1 v 1 maps

(2)Bandit Ridge

  • This is an original map

(2)Melting Valley

  • This is an original map

(2)Plunder Isle LV

  • Added a Tavern to the center of the map
  • Added two Mercenary Camps
  • Added an additional path/ramp to each player’s middle expansion

(2)Road To Stratholme LV

  • Rotated 3 neutral buildings (Goblin Laboratory moved to the Goblin Merchant; Goblin Merchant moved to the Mercenary Camp; Mercenary Camp moved to the Goblin Laboratory)
  • Added an additional green creep camp to each player’s side of the map
  • Swapped the Mercenary camps with the Goblin Laboratories.

(2)Terenas Stand LV

  • Swapped Start Location with Goblin Laboratory
  • Swapped Goblin Laboratory with Mercenary Camp
  • Swapped two center green creep camps with orange creep camps
  • Changed corner player expansions from green creep camps to orange creep camps
  • Moved starting green creep camps further from start location
  • Added unpathable terrain to the eastern Mercenary camp, so that both sides of the map have relatively the same amount of unpathable terrain.

(2)Tirisfal Glades LV

  • Added two Taverns per player side
  • Swapped the Mercenary Camp with expansion gold mines
  • Opened a path through the middle of the map.
  • Removed the +1 cliff level for each start location
  • Removed the -1 cliff level for the northern Murloc creep camp next the players start location, so that both the north and south camp are similar.

(2)The Two Rivers LV

  • Added a Tavern to the right side of the map
  • Swapped Goblin Laboratory with Mercenary Camp
  • Added some environmental effects (Light rain; Green fog)
  • Tightened the choke point around the northern expansion - similar to the southern position.

(4)Bridge Too Near LV

  • Changed tileset from Lordaeron Summer to Lordaeron Winter
  • Added Mercenary camp with Goblin Laboratory
  • Balanced the number of trees needed to harvest and reach the center of the map for all start locations

(4)Broken Shard

  • This is an original map

(4)Flood Plains LV

  • Added a Goblin Observatory to each corner of the map
  • Added 2 additional green creep camps per start location area
  • Removed cliff level (1up) from the map (no more ramps)

(4V)1V1 Flood Plains LV

  • Added some flair to the creep camps – attempt to bring life to the those points of interest (POI’s).

(6)Gnoll Wood

  • This is an original map

List of 2 v 2 maps

(4)Avalanche LV

  • Swapped the east and west Gold Mine expansions with Goblin Merchant
  • Swapped out the Fountain of Health with Mercenary Camps
  • Removed the lower cliff level to the expansion
  • Removed one layer of destructible rock chunks from the expansion
  • Added an additional green creep camp to each start location

(4)Bridge Too Near LV

  • Changed tileset from Lordaeron Summer to Lordaeron Winter
  • Added Mercenary camp with Goblin Laboratory
  • Balanced the number of trees needed to harvest and reach the center of the map for all start locations
  • Opened the center of the map.
  • Removed the Market place and Red creep camp; Added a Tavern in its place.
  • Added upbuildable terrain around the bridges to help prevent blocking the bridges with structures.

(4)Duskwood LV

Warcraft 3 1.28 Patch Download

  • Replaced Fountain of Health with a Tavern at the center of the map
  • Removed red creep camp from the center of the map
  • Replaced the Gold Mines on the north/south/east/west locations with a Goblin Observatory
  • Replaced the single red creep camp at the north/south/east/west locations with two Orange creep camps - separated by water to separate encounters
  • Added an additional green creep camp for each start location

(4)Frozen Clover LV

  • Replaced center red creep cap with a Tavern
  • Removed cliffs from the player’s base and center of the map; added trees to create lanes
  • Added a third lane to the player’s base
  • Added a 3rd green creep camp per start location

(4)Moonglade

  • This is an original map

(4)Phantom Grove LV

  • Changed tileset from Lordaeron Summer to Lodaeron Fall
  • Added deep water to certain parts of the map to help define expansion
  • Swapped the orange and green expansion creep camps
  • Expanded upon the “creepy” creep theme by using creep from a different tilesest to thematically fit point of interest

(4)River of Souls

  • This is an original map

(4)Tidewater Glades LV

  • Rotated 3 neutral buildings (Goblin Laboratory moved to Mercenary Camp; Mercenary camp moved to Goblin Merchant; Goblin Merchant moved to Goblin Laboratory)
  • Changed the layout to better define intended Gold Mine expansions

(4)Turtle Rock

  • This is an original map

(6)Duststorm LV

  • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
  • Removed all the neutral buildings from start location plateau
  • Added orange creep camp to the expansion Gold Mines
  • Swapped out the orange creep in the corner for each start location with a green creep camp

Warcraft 3 Patch 3.1

(6)Gnoll Wood

  • This is an original map

List of 3 v 3 maps

(6)Gnoll Wood

  • This is an original map

(6)Hinterland Raid

  • This is an original map

(6)Monsoon LV

  • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
  • Added a 2nd green creep camp to each start location
  • Removed pure Golem creep camps for better player engagement with creep camps
  • Changed to global constant for rain
  • Thickened the grey fog for a heavy fantasy feel for the map

(6)River of Souls

Warcraft 3 Patch 1.28 Cz Download

  • This is an original map

(6)Ruins of Stratholme

  • This is an original map

(6)Thunder Lake LV

  • Added 2 Taverns to the north and south of the lake
  • Swapped Goblin Merchant with all 6 Mercenary Camps
  • Removed the 6 Gold Mine expansions from the center of the map
  • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
  • Removed double cliff ramp into start location

(6)Typhoon

  • This is an original map

(6)Upper Kingdom

  • This is an original map

(8)Battleground LV

  • Swapped neutral buildings around the edge of the map with Gold Mines
  • Swapped the center Gold Mines with Goblin Merchant
  • Swapped the near center Gold mines with Mercenary Camps
  • Replaced the orange creep camp near start location with a green creep camp
  • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
  • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
  • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.
Download

(8)Mur’gul Oasis LV

  • Removed the Fountain of Mana

List of 4 v 4 maps

(8)Gold Rush

1.28 Warcraft 3 Patch Download 1 67

  • This is an original map

(8)Market Square

  • This is an original map

(8)Battleground LV

  • Swapped neutral buildings around the edge of the map with Gold Mines
  • Swapped the center Gold Mines with Goblin Merchants
  • Swapped the near center Gold mines with Mercenary Camps
  • Replaced the orange creep camp near the players start location with a green creep camp
  • Removed the +1 cliff level from the expansion goldmine between Purple and Blue start location.
  • Adjusted all the expansion goldmines, so that there is more room to build Town Hall equivalent and defenses.
  • Red start location no longer has two expansion goldmines pointing its way. The expansion between Red and Pink start locations now points towards pinks location.

(8)Deadlock LV

  • Swapped out center Gold Mines with a Marketplace
  • Swapped locations of Goblin Merchants and Mercenary Camps

(8)Feralas LV

  • Added 2 Goblin Merchants and 2 Mercenary Camps to the middle of the map
  • Expansion Gold Mine creep camp now drops items

(8)Golems In The Mist LV

  • Added 2 Mercenary Camps and 2 Goblin Merchants
  • Added a Tavern to the center of the map
  • Added an additional Green creep camp per start location
  • Adjusted the ally properties so teams can be top vs bottom or east vs west

(8)Mur’gul Oasis LV

  • Removed the Fountain of Mana

(8)Northshire LV

  • Replaced the 4 Taverns with 2 Goblin Merchants and 2 Mercenary Camps
  • Swapped the 2 Goblin Merchants with 2 Taverns
  • Added an additional green camp to each start location
  • Orange camps at the 4 corners are now red camps
  • Eased path to the red corner creep camps
  • Adjusted the ally properties so teams can be top vs bottom or east vs west
  • Tucked the Goblin Laboratory and Mercenary camp buildings and creep off the main path. Now easier to move around without engaging them.

(8)Sanctuary LV

  • Swapped the 4 Mercenary camps with Goblin Laboratories
  • Swapped the 2 center Gold Mines with Mercenary Camps
  • Added a second Tavern to the center of the map
  • Added 2 green creep camps to the center of the map
  • Added a red creep camp to the center of the map
  • No more all Golem creep camps
  • Lowered the previous 2 center red creep camps to orange creep camps
  • Replaced most Lordaeron creep camp units with Cityscape creep units

(8)Twilight Ruins LV

  • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
  • Created three distinct difficulties for the orange camps

List of FFA maps

(6)Death Rose

  • This is an original map

(6)Duststorm LV

  • Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).
  • Removed all the neutral buildings from start location plateau
  • Added orange creep camp to the expansion Gold Mines
  • Swapped out the orange creep in the corner for each start location with a green creep camp

(6)Emerald Shores

  • This is an original map

(6)Monsoon LV

  • Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps)
  • Added a 2nd green creep camp to each start location
  • Removed pure Golem creep camps for better player engagement with creep camps
  • Changed to global constant for rain
  • Thickened the grey fog for a heavy fantasy feel for the map

(6)Stranglethorn Vale

  • This is an original map

(6)Thunder Lake LV

  • Added 2 Taverns to the north and south of the lake
  • Swapped Goblin Merchant with all 6 Mercenary Camps
  • Removed the 6 Gold Mine expansions from the center of the map
  • Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were
  • Removed double cliff ramp into start location

(8)Battleground LV

  • Swapped neutral buildings around the edge of the map with Gold Mines
  • Swapped the center Gold Mines with Goblin Merchants
  • Swapped the near center Gold mines with Mercenary Camps
  • Replaced the orange creep camp near the players start location with a green creep camp

(8)Deadlock LV

  • Swapped out center Gold Mines with a Marketplace
  • Swapped locations of Goblin Merchants and Mercenary Camps

(8)Mur’gul Oasis LV

  • Removed the Fountain of Mana

(8)Twilight Ruins LV

  • Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map
  • Created three distinct difficulties for the orange camps

Known Issues

  • We are aware Warcraft III matchmaking is a bit long in the tusk; we will be improving matchmaker logic for a future patch
  • Automated Tournaments and Ladder Board are not functional for PTR
  • Latency was improved with 1.28, but still needs work to meet modern standards
Classic
  • 1.00
  • 1.01
  • 1.02
  • 1.04
  • 1.13
  • 1.14
  • 1.19
  • 1.20a
  • 1.21
  • 1.24a
  • 1.27a
  • 1.28
    • 1.28.6
  • 1.29.0
  • 1.29b
  • 1.30.0
  • 1.31.0
Reforged
  • 1.32.0
Retrieved from 'https://wow.gamepedia.com/Warcraft_III/Patch_1.28.6?oldid=5317879'
< Warcraft III
Patch 1.32.1
Version1.32.1
Release dateFebruary 6, 2020
Initial version14604
Related links
Patch chronology
← PreviousNext →
Patch 1.32.0Patch 1.32.2
Useful links
Patches • Patches category

Warcraft IIIpatch 1.32.1 is first minor patch since 1.32.0. It was released on February 6, 2020.

Changes and Bug Fixes

  • Campaign
    • Players should no longer be met with a 'defeat' screen after loading into a mission.
    • Audio levels for some dialogue have been adjusted.
    • The animations, triggers, and cameras for some cutscenes have been tweaked.
    • Disconnecting or logging out will no longer change the save file folder.
    • Fixed a number of issues that would block progression or not give credit for completing missions.
• Developer's note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.
  • Custom Games
    • Multiboards should no longer crash custom games.
    • Joining lobbies for the same map no longer creates duplicate versions of the map.
• Developer's note: This also resolves disconnects from improper map names.

Warcraft 3 Patch Download 1.24e

  • Gameplay
    • The rendering of Classic mode has been updated.
    • Resolved an issue with hitching when constructing buildings or training units for the first time.
    • Fixed Ziggurat upgrade animation in Reforged mode.
    • Adjusted animations and portraits for multiple units and buildings.
    • Units completing training while off-screen again have voices.
    • Starting locations are again obscured by the fog of war.
  • Interface
    • Whispers now include the name of the sender.
    • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
    • Non-Latin glyphs no longer overlap.
    • A tooltip now displays when hovering over truncated text.
    • Chat keeps up with the latest messages.
    • Heroes on the match results screen are now contained by boundaries.
    • All menus are now distinct between Classic and Reforged graphic settings.
• Developer's note: We've implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.
Classic
  • 1.00
  • 1.01
  • 1.02
  • 1.04
  • 1.13
  • 1.14
  • 1.19
  • 1.20a
  • 1.21
  • 1.24a
  • 1.27a
  • 1.28
  • 1.29.0
  • 1.29b
  • 1.30.0
  • 1.31.0
Reforged
  • 1.32.0
    • 1.32.1
Retrieved from 'https://wow.gamepedia.com/Warcraft_III/Patch_1.32.1?oldid=5625989'